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Remaining unseen is crucial as you approach your victims and blast them from behind. Wait a second…įlank the enemy using your super-duper, pro, map knowledge and get behind them undetected. You might as well just wave a soggy fish at the enemy. The only real weakness of this weapon is that it’s virtually useless at long range. It’s ideal for taking on opponents one-on-one in prolonged battles, or for heckling large groups of enemies. It deals out high damage at short or medium range, and combining this with the Scout’s high maneuverability, produces a potent combination. The Scattergun is the Scout’s primary, and arguably best weapon. For all weapon stats, check the Scout’s page on the TF2 wiki. This is by no means an exhaustive post – it won’t include details of how our lovable Bostonian can deal with each class in term, nor will I talk about general Scout tips and tactics (which you can read HERE). I’ll examine their strengths and weaknesses, suggest loadout options and offer you my preferred play style with each weapon. In this episode (am I allowed to call it that?) I’ll be focusing on the primary weapons of the Scout. Howdy hat-lovers, and welcome to a series in which I examine the ins and outs of my favorite shooter, Team Fortress 2.
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