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Halflings also have extra points in dexterity and may have access to the “naturally stealthy” trait, which makes them exceptional rogues. The wood elf 5 gets a bonus to dexterity as well as proficiency in longbows, perfect for the ranger class. Other races dovetail nicely with particular classes. Humans - the most popular race by far - get an extra point in all of their ability scores, which makes them a balanced pick for any class. But some of the common character choices can be explained by the game’s structure of racial bonuses.
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So what does this data say about players’ character preferences? At first blush it looks like characters are drawn from literature and everyday life, which seems surprisingly unimaginative considering that “Dungeons & Dragons” is the quintessential fantasy game.
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